TurtleBrains  0.2.1
High quality, portable, C++ API for native application and game development.
TurtleBrains::Game::EntityManager Member List

This is the complete list of members for TurtleBrains::Game::EntityManager, including all inherited members.

AddEntity(EntityInterface *entity)TurtleBrains::Game::EntityManager
AddEntity(EntityInterface &entity)TurtleBrains::Game::EntityManager
AddGraphic(Graphic *graphic)TurtleBrains::Graphics::GraphicList
AddGraphic(Graphic &graphic)TurtleBrains::Graphics::GraphicList
EntityList typedefTurtleBrains::Game::EntityManager
EntityManager(void)TurtleBrains::Game::EntityManager
GetAllEntities(void)TurtleBrains::Game::EntityManager
GetColor(void) const TurtleBrains::Graphics::Graphicprotected
GetDepth(void) const TurtleBrains::Graphics::Graphic
GetEntitiesAt(const tbMath::Vector2 &point, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false)TurtleBrains::Game::EntityManager
GetEntitiesByType(const EntityType &byType)TurtleBrains::Game::EntityManager
GetEntitiesWithin(const tbMath::Vector2 &center, const float radius, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false)TurtleBrains::Game::EntityManager
GetEntitiesWithin(const tbMath::Vector2 &center, const float width, const float height, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false)TurtleBrains::Game::EntityManager
GetPosition(void) const TurtleBrains::Graphics::Graphic
Graphic(void)TurtleBrains::Graphics::Graphic
Graphic(const Graphic &other)TurtleBrains::Graphics::Graphic
GraphicList(void)TurtleBrains::Graphics::GraphicList
IsActive(void) const TurtleBrains::Graphics::Graphic
IsRelative(void) const TurtleBrains::Graphics::Graphic
IsVisible(void) const TurtleBrains::Graphics::Graphic
OnRender(void) const overrideTurtleBrains::Graphics::GraphicListprotectedvirtual
OnUpdate(const float deltaTime) overrideTurtleBrains::Game::EntityManagerprotectedvirtual
RemoveEntities(const EntityType &byType=Entity::kInvalidType)TurtleBrains::Game::EntityManager
RemoveEntity(EntityInterface *entity)TurtleBrains::Game::EntityManager
RemoveGraphic(Graphic *graphic)TurtleBrains::Graphics::GraphicList
Render(void) const TurtleBrains::Graphics::Graphic
SetActive(const bool isActive)TurtleBrains::Graphics::Graphic
SetColor(const tbGraphics::Color &newColor)TurtleBrains::Graphics::GraphicListvirtual
SetDepth(const float newDepth)TurtleBrains::Graphics::Graphic
SetPosition(const float x, const float y)TurtleBrains::Graphics::Graphic
SetPosition(const tbMath::Vector2 &position)TurtleBrains::Graphics::Graphic
SetVisible(const bool isVisible)TurtleBrains::Graphics::Graphic
Simulate(void)TurtleBrains::Game::EntityManager
Update(const float deltaTime)TurtleBrains::Graphics::Graphic
~EntityManager(void)=0TurtleBrains::Game::EntityManagerpure virtual
~Graphic(void)TurtleBrains::Graphics::Graphicvirtual
~GraphicList(void)TurtleBrains::Graphics::GraphicListvirtual